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Text File  |  1998-02-25  |  9KB  |  182 lines

  1. # KEYFRAME 'ATfire.key' created from 'D:\Jedi\Products\JK\Data\3DO\SimChars\ATST\Anims\ATfire.key in VISUAL mode with ver4.63.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xF
  8. FRAMES 8
  9. FPS    15.000
  10. JOINTS 18
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 18
  17.  
  18. NODE    0
  19. MESH NAME $$$dummy
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000  -0.04714900  -0.14151537   0.00000000   0.00000000  -0.13705611
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME atst-base
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0000  -0.00031572   0.02691114   0.08498220   0.00000000  -0.00001526  -0.94584668
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    2
  37. MESH NAME atst-footl
  38. ENTRIES 1
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:        0   0x0000  -0.00177038   0.00959658  -0.03894741 -17.79098892   1.96595371   6.41004229
  43.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  44.  
  45. NODE    3
  46. MESH NAME atst-footr
  47. ENTRIES 1
  48.  
  49. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  50. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  51.    0:        0   0x0000  -0.00000001   0.00949449  -0.04071778 -18.43849754  -3.12293053  -9.78725529
  52.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  53.  
  54. NODE    4
  55. MESH NAME atst-head
  56. ENTRIES 1
  57.  
  58. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  59. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  60.    0:        0   0x0000  -0.00090700   0.00181160   0.09235870   0.00000000   0.00000000   0.00000000
  61.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  62.  
  63. NODE    5
  64. MESH NAME atst-heell
  65. ENTRIES 1
  66.  
  67. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  68. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  69.    0:        0   0x0000   0.00177035   0.02765834  -0.06904319   0.00000000   0.00000000   0.00000000
  70.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  71.  
  72. NODE    6
  73. MESH NAME atst-heelr
  74. ENTRIES 1
  75.  
  76. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  77. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  78.    0:        0   0x0000  -0.00177031   0.02942885  -0.06904314   0.00000000   0.00000000   0.00000000
  79.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  80.  
  81. NODE    7
  82. MESH NAME atst-hip_l
  83. ENTRIES 1
  84.  
  85. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  86. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  87.    0:        0   0x0000  -0.07686993  -0.00432455  -0.00013121   1.23384583   1.17116392   0.38966769
  88.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  89.  
  90. NODE    8
  91. MESH NAME atst-hip_r
  92. ENTRIES 1
  93.  
  94. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  95. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  96.    0:        0   0x0000   0.07714947  -0.00359741  -0.00190107   0.49098632  -0.39812008  -0.18022579
  97.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  98.  
  99. NODE    9
  100. MESH NAME atst-lglwl
  101. ENTRIES 1
  102.  
  103. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  104. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  105.    0:        0   0x0000   0.00177016   0.00307198  -0.21598123  19.01289177   0.00000000   0.00000000
  106.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  107.  
  108. NODE    10
  109. MESH NAME atst-lglwr
  110. ENTRIES 1
  111.  
  112. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  113. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  114.    0:        0   0x0000   0.00000009   0.00282785  -0.21421094  19.66371727   0.00000000   0.00000000
  115.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  116.  
  117. NODE    11
  118. MESH NAME atst-lgmdl
  119. ENTRIES 1
  120.  
  121. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  122. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  123.    0:        0   0x0000  -0.00354072  -0.15578394  -0.06196175  13.25600529   0.00000000   0.00000000
  124.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  125.  
  126. NODE    12
  127. MESH NAME atst-lgmdr
  128. ENTRIES 1
  129.  
  130. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  131. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  132.    0:        0   0x0000   0.00177048  -0.15554000  -0.06550170  12.10486412   0.00000000   0.00000000
  133.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  134.  
  135. NODE    13
  136. MESH NAME atst-lgupl
  137. ENTRIES 1
  138.  
  139. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  140. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  141.    0:        0   0x0000  -0.04956947   0.05178308  -0.01593299 -14.63203239  -3.51217818  -8.16445351
  142.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  143.  
  144. NODE    14
  145. MESH NAME atst-lgupr
  146. ENTRIES 1
  147.  
  148. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  149. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  150.    0:        0   0x0000   0.05311011   0.05105576  -0.01239235 -13.12267590   7.60307121  10.64634418
  151.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  152.  
  153. NODE    15
  154. MESH NAME atst-neck
  155. ENTRIES 1
  156.  
  157. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  158. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  159.    0:        0   0x0000  -0.00057428   0.00328626   0.00250828   0.58950311   0.00000000   0.00000000
  160.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  161.  
  162. NODE    16
  163. MESH NAME atst-pelvs
  164. ENTRIES 1
  165.  
  166. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  167. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  168.    0:        0   0x0000  -0.00185096  -0.04306949  -0.03162161   0.00000000   0.00000000   0.00000000
  169.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  170.  
  171. NODE    17
  172. MESH NAME gunchin
  173. ENTRIES 2
  174.  
  175. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  176. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  177.    0:        0   0x0001   0.00116637   0.09829001  -0.05194439   0.00000000   0.00000000   0.00000000
  178.                           0.00000000   0.00767126  -0.00007893   0.00000000   0.00000000   0.00000000
  179.    1:        7   0x0000   0.00116636   0.15198886  -0.05249692   0.00000000   0.00000000   0.00000000
  180.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  181.  
  182.